The Elder Scrolls III: Morrowind guide · Updated
Your modded Vvardenfell on another PC.
Moving a modded Morrowind to a new PC, or setting up a friend with the same graphics and gameplay mods? SyncCrate copies the mods in your Data Files folder, and after the first time only the files that changed.
FreeOpen sourceNo cloudWin · macOS · Linux
// 01 Why
Why moving a modded Morrowind takes a whole evening
Morrowind has been modded for over twenty years, and a modern setup is a pile of plugins, mesh fixes, texture replacers and patches collected from many sites. Some of those files are hard to find again, which makes a fresh install on a second PC more painful than it should be.
Copying the folder by hand works, but it's easy to overwrite the game's own files or miss the one patch that made everything work together.
SyncCrate copies only the mods in the host's Data Files folder, compares every file by content, and after the first sync sends only new and changed files. You see the list before anything changes.
// 02 What syncs
What SyncCrate syncs for The Elder Scrolls III: Morrowind
| Folder | Path in the game folder | Files |
|---|---|---|
| Mods & Plugins | Data Files/Plugins (.esp, .esm, .omwaddon), archives (.bsa), meshes, textures, animations and sounds. Morrowind's own files, Tribunal and Bloodmoon are skipped. | .esm .esp .bsa .omwaddon .nif .dds .tga .bmp .kf .wav .mp3 .txt .ini |
// Where it looks
- Steam
steamapps/common/Morrowindin every Steam library, on every drive- Windows
C:\GOG Games\Morrowind- Anywhere else
- Point SyncCrate at the folder yourself, once
Built in for The Elder Scrolls III: Morrowind
- Turn mods on and off. Disabled mods move to a
_Disabledfolder the game doesn't load. - Game-running warning. SyncCrate warns you before syncing while The Elder Scrolls III: Morrowind is still open.
- Undo and history. Undo the last sync in one click, and put back any single file a sync replaced or deleted.
// 03 How it works
Sync The Elder Scrolls III: Morrowind in three steps
Install and add the game
Install SyncCrate on every PC and add The Elder Scrolls III: Morrowind in the Game Browser. Its folder is found automatically.
One PC hosts
The PC with the setup everyone should have clicks Start Hosting. The others pick it under Scan for Hosts on the same network, or paste its join code from anywhere.
Compare and sync
Check the list of new, changed and conflicting files, then Sync Now. Only the files that differ are copied, PC to PC.
TipEach PC needs its own copy of Morrowind with Tribunal and Bloodmoon if the mods need them. Tools that patch the exe, like the Morrowind Code Patch, and MWSE are set up on each PC.
// 04 Common problems
When The Elder Scrolls III: Morrowind mods don't match
Plugins are copied but switched off
In the original engine, which plugins are active is written in
Morrowind.ininext to the game's exe, and the order comes from the plugins' file dates. Neither is in Data Files.SyncCrate copies the files, which get new dates on the other PC. Enable and sort the plugins there once in the launcher's Data Files list, your mod manager or a sorting tool.
Game files overwritten
Copying a Data Files folder from another PC also copies
Morrowind.esm, Tribunal and Bloodmoon, and can replace your own copies with differently patched ones.Morrowind's own
.esmand.bsafiles are never synced. Only mods are.Exe patches don't travel
The Morrowind Code Patch and similar tools change the game's exe, and MWSE installs next to it. None of that is in Data Files.
Apply the same patches on each PC once. After that, SyncCrate keeps the mods in Data Files the same.
Texture packs every time
High-resolution texture and mesh replacers are big, and copying the whole folder again for one new plugin wastes time.
Files are compared by hash and only the differences are copied, at local network speed when both PCs are at home.
// 05 The Elder Scrolls III: Morrowind
Good to know
- OpenMW: SyncCrate syncs the game's Data Files folder, and
.omwaddonfiles in it. If your OpenMW setup keeps each mod in its own data folder listed inopenmw.cfg, those folders aren't synced, and neither isopenmw.cfgitself. - Only the file types listed above sync. MWSE's Lua scripts and anything outside Data Files aren't copied.
- Mod Organizer 2 keeps mods outside Data Files, so an MO2 setup has nothing there to copy. Manual installs work.
- Saves aren't synced. Only mods are, so each player keeps their own characters.
// FAQ
The Elder Scrolls III: Morrowind questions
Can I copy my Morrowind mods to another PC?
Yes. Install SyncCrate on both PCs, host on the one with your mods, join from the other and Compare & Sync. Then turn the new plugins on in the launcher or your mod manager.
Does it copy Tribunal and Bloodmoon?
No. The base game and both expansions are skipped. Every PC needs its own copy, which the GOG and Steam versions include.
Does it work with OpenMW?
For mods in the original Data Files folder, yes. Mods in separate data folders configured in openmw.cfg aren't synced.
Does it sync my load order?
No. Active plugins are listed in Morrowind.ini (or openmw.cfg for OpenMW), outside Data Files. Enable and sort them once on the other PC.
// Related game guides
All games · SyncCrate supports 100 games.
// Free · Open source · Windows, macOS, Linux
Same The Elder Scrolls III: Morrowind setup on every PC.
Install SyncCrate on each PC, one of you hosts, everyone else joins. No accounts, no cloud, nothing uploaded anywhere.

