Ready or Not guide · Updated
Same Ready or Not mods for the whole squad.
A modded co-op run works best when every officer has the same mods. SyncCrate copies the host's ~mods folder to the squad, and after the first time only what changed.
FreeOpen sourceNo cloudWin · macOS · Linux
// 01 Why
Why modded Ready or Not co-op gets messy
Ready or Not mods are mostly .pak files in the game's ~mods folder: maps, weapons, AI changes and textures. Gameplay and map mods need to match across the squad.
Large mods and frequent game updates mean somebody always has an old version. With SyncCrate one PC hosts and the others match it, and only the differences are copied.
// 02 What syncs
What SyncCrate syncs for Ready or Not
| Folder | Path in the game folder | Files |
|---|---|---|
| Pak Mods | ReadyOrNot/Content/Paks/~mods/Mods in ReadyOrNot/Content/Paks/~mods (.pak, .ucas, .utoc). | .pak .ucas .utoc |
// Where it looks
- Steam
steamapps/common/Ready Or Notin every Steam library, on every drive- Anywhere else
- Point SyncCrate at the folder yourself, once
Built in for Ready or Not
- Disabling that sticks. Turning a mod off renames it to
.disabledin place, because the game also loads mods from subfolders. - Game-running warning. SyncCrate warns you before syncing while Ready or Not is still open.
- Undo and history. Undo the last sync in one click, and put back any single file a sync replaced or deleted.
// 03 How it works
Sync Ready or Not in three steps
Install and add the game
Install SyncCrate on every PC and add Ready or Not in the Game Browser. Its folder is found automatically.
One PC hosts
The PC with the setup everyone should have clicks Start Hosting. The others pick it under Scan for Hosts on the same network, or paste its join code from anywhere.
Compare and sync
Check the list of new, changed and conflicting files, then Sync Now. Only the files that differ are copied, PC to PC.
TipClose the game before syncing. SyncCrate warns you if it's still running.
// 04 Common problems
When Ready or Not mods don't match
A map or mod missing for a friend
Custom maps and gameplay mods need the same files on every PC.
Everyone syncs the host's
~modsfolder before the mission.Broken after a game update
Updates often break pak mods until they're updated, and friends update at different times.
The host updates once. Everyone else syncs and gets only the changed files.
Huge pak files
Map mods can be gigabytes.
Unchanged files are never copied again.
// 05 Ready or Not
Good to know
- Mods from the in-game mod browser (mod.io) are managed by the game and aren't synced.
- Your settings stay yours. Only the
~modsfolder syncs.
// FAQ
Ready or Not questions
Where are Ready or Not mods installed?
In Ready Or Not\ReadyOrNot\Content\Paks\~mods in the game folder. SyncCrate finds it in every Steam library.
Do all players need the same mods?
For maps and gameplay mods, yes. Cosmetic mods only matter on your PC.
Does it sync mod.io mods?
No. The game downloads those itself.
Does it work over the internet?
Yes, with a join code. On the same network, friends can pick the host under Scan for Hosts.
// Related game guides
All games · SyncCrate supports 123 games.
// Free · Open source · Windows, macOS, Linux
Same Ready or Not setup on every PC.
Install SyncCrate on each PC, one of you hosts, everyone else joins. No accounts, no cloud, nothing uploaded anywhere.

