Monster Hunter Wilds guide · Updated
Same MH Wilds mods for the whole party.
Copy the host's REFramework scripts and loose-file mods to your hunting party or a new PC. SyncCrate sends only what changed after the first time.
FreeOpen sourceNo cloudWin · macOS · Linux
// 01 Why
Why Monster Hunter Wilds mods are hard to share
Most Monster Hunter Wilds mods need REFramework and its loose file loader: armor and weapon looks in natives, and scripts and plugins in reframework.
Getting a friend's PC to the same set means copying several folders and checking every version. With SyncCrate one PC hosts and the others match it, and only the differences are copied.
// 02 What syncs
What SyncCrate syncs for Monster Hunter Wilds
| Folder | Path in the game folder | Files |
|---|---|---|
| Loose File Mods (natives) | natives/Loose-file mods in natives, including the ones Fluffy Mod Manager installs. | All files |
| REFramework Scripts & Plugins | reframework/REFramework's autorun scripts, plugins and their settings in data. Log files are skipped. | All files |
// Where it looks
- Steam
steamapps/common/MonsterHunterWildsin every Steam library, on every drive- Anywhere else
- Point SyncCrate at the folder yourself, once
Built in for Monster Hunter Wilds
- Script warnings.
.dlland.luafiles run code on your PC, so they're flagged for you to review before they sync. - REFramework check. Warns when REFramework isn't installed on a PC, because the synced mods can't load without it.
- Turn mods on and off. Disabled mods move to a
_Disabledfolder the game doesn't load. - Game-running warning. SyncCrate warns you before syncing while Monster Hunter Wilds is still open.
- Undo and history. Undo the last sync in one click, and put back any single file a sync replaced or deleted.
// 03 How it works
Sync Monster Hunter Wilds in three steps
Install and add the game
Install SyncCrate on every PC and add Monster Hunter Wilds in the Game Browser. Its folder is found automatically.
One PC hosts
The PC with the setup everyone should have clicks Start Hosting. The others pick it under Scan for Hosts on the same network, or paste its join code from anywhere.
Compare and sync
Check the list of new, changed and conflicting files, then Sync Now. Only the files that differ are copied, PC to PC.
TipEach PC needs REFramework (dinput8.dll next to the game's exe) installed once, with its loose file loader turned on. SyncCrate copies the mods, not REFramework itself, and warns you if it's missing.
// 04 Common problems
When Monster Hunter Wilds mods don't match
Mods missing on a friend's PC
Looks and scripts only show for players who have the files.
Everyone syncs the host's
nativesandreframeworkfolders.Broken after a game update
Game updates often need a new REFramework and updated mods.
The host updates once. Everyone else syncs and gets only the changed files.
REFramework not installed
Without
dinput8.dllthe mods do nothing.The mod health check warns when REFramework is missing and links to its download.
// 05 Monster Hunter Wilds
Good to know
- Scripts run code.
.luaand.dllfiles are flagged before they sync, and nothing changes until you approve the list. Only sync with people you trust. - Saves aren't synced. They're tied to each Steam account.
- Monster Hunter: World is a separate game in SyncCrate: see [Monster Hunter: World](monster-hunter-world).
// FAQ
Monster Hunter Wilds questions
Do all players need the same mods?
Most mods only change your own game. Syncing the host's set is the easy way to share a setup.
Does SyncCrate install REFramework?
No. Install it once on each PC. SyncCrate keeps the mods in sync.
Does it work with Fluffy Mod Manager?
Yes. Fluffy installs into the game's natives folder, which SyncCrate syncs.
Where are the mods?
In the game folder: natives and reframework.
// Related game guides
All games · SyncCrate supports 123 games.
// Free · Open source · Windows, macOS, Linux
Same Monster Hunter Wilds setup on every PC.
Install SyncCrate on each PC, one of you hosts, everyone else joins. No accounts, no cloud, nothing uploaded anywhere.

