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Palworld guide · Updated

Same Palworld mods for the whole guild.

Co-op worlds with mods work best when everyone has the same ones. SyncCrate copies the host's pak mods and Blueprint mods to the group, and after the first time only what changed.

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// 01 Why

Why modded Palworld co-op drifts apart

Palworld mods come in two kinds: pak mods in ~mods, and Blueprint mods in LogicMods that need UE4SS. Mods that add Pals, items or change gameplay need to be on every player's PC, and each game update can break them until they're updated.

Keeping a group on the same files means everyone downloading the same mods, into two different folders, at the same versions.

With SyncCrate one PC hosts and the others match it. Files are compared by content, only the differences are copied, and everyone sees the list before anything changes.

// 02 What syncs

What SyncCrate syncs for Palworld

FolderPath in the game folderFiles
ModsPal/Content/Paks/LogicMods/Blueprint mods in LogicMods..pak .ucas .utoc .zip
Pak ModsPal/Content/Paks/~mods/Pak mods in ~mods..pak .ucas .utoc

// Where it looks

Steam
steamapps/common/Palworld in every Steam library, on every drive
Anywhere else
Point SyncCrate at the folder yourself, once

Built in for Palworld

  • Turn mods on and off. Disabled mods move to a _Disabled folder the game doesn't load.
  • Game-running warning. SyncCrate warns you before syncing while Palworld is still open.
  • Undo and history. Undo the last sync in one click, and put back any single file a sync replaced or deleted.

// 03 How it works

Sync Palworld in three steps

  1. Install and add the game

    Install SyncCrate on every PC and add Palworld in the Game Browser. Its folder is found automatically.

  2. One PC hosts

    The PC with the setup everyone should have clicks Start Hosting. The others pick it under Scan for Hosts on the same network, or paste its join code from anywhere.

  3. Compare and sync

    Check the list of new, changed and conflicting files, then Sync Now. Only the files that differ are copied, PC to PC.

TipBlueprint mods need UE4SS installed once on each PC; it goes next to the game's exe and isn't copied. Pak mods work without it.

// 04 Common problems

When Palworld mods don't match

  • Items and Pals missing for some players

    Content mods need to be on every PC, or players see missing objects and odd behavior.

    Everyone syncs the host's pak and Blueprint mods before playing.

  • Two folders to get right

    Pak mods and Blueprint mods go in different folders, and it's easy to put one in the wrong place.

    SyncCrate syncs both folders and copies each file to the same place on the other PC.

  • A game update broke the mods

    Palworld updates often break mods until their authors catch up.

    When fixed versions are out, the host updates and everyone else syncs.

// 05 Palworld

Good to know

  • Saves aren't synced. The host or server keeps the world.
  • UE4SS and its Lua mods live next to the game's exe and aren't synced. Install UE4SS on each PC.
  • Steam version: SyncCrate finds it in every Steam library. For the Xbox app version, point it at the game folder.

// FAQ

Palworld questions

Where do Palworld mods go?

Pak mods in Pal\Content\Paks\~mods, Blueprint mods in Pal\Content\Paks\LogicMods, both inside the game folder. Create ~mods if it doesn't exist.

Do all players need the same mods?

For mods that add content or change gameplay, yes. Cosmetic client-side mods can differ, but syncing from the host avoids guessing.

Does SyncCrate install UE4SS?

No. UE4SS is installed once per PC. SyncCrate syncs the mods in ~mods and LogicMods.

// Free · Open source · Windows, macOS, Linux

Same Palworld setup on every PC.

Install SyncCrate on each PC, one of you hosts, everyone else joins. No accounts, no cloud, nothing uploaded anywhere.